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Good thing is programmers for MapleStory 2

  • Gamerzone
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5 years 10 months ago #32238 by Gamerzone
We have a bunch of templates and you can create your own vanity clothes, even the automobile mounts so that you can create your own car designs. Additionally, we have tools different kinds of tools in the sport, which you can use to generate your personal music. You are able to really play as a ring. They do their very own competitions. Thus, those are all kinds of social plus modern trends like Roblox, such as Minecraft those matches. These are kind of incorporated at a MapleStory2 Mesos way.

Would you speak to the philosophy supporting the microtransaction model? We do know that MapleStory 1 includes a sort of reputation of such as pay-to-win. At the time we weren't worried about that. Good thing is programmers for MapleStory 2 are well aware that it shouldn't ever become pay-to-win. Thus, we worked with our development team and the items available in the game are similar to our version of MapleStory. I had been a manufacturer working on MapleStory 1. There was a doctrine we had internally as a team that we weren't going to sell additional XP vouchers, and at that time our best sellers were pets, hair coupons, so our model is actually much like that.

A couple of things that we're currently adding on top of this is due to our designer's shop. To begin with, players may buy templates for like a couple of dollars. They can design their own things, and actually sell it. So, one difference is going to be our content creators in the sport will be able to make our currency [Blue Merets] by creating clothing and selling them. And we receive a small cut of those revenue.We've really taken feedback from the players, like'we're concerned this can be pay-to-win' so we have removed pretty much exactly what [pay-to-win]. So, now we are at a location where we're actually thinking through and ensuring we're have enough of a revenue stream to sustain the service in case, you knowwe do not make enough. But considering the appearances of this game, we are very confident. Like, the figures are cute, folks are actually into customization. So we're confident we could maintain our present version and sustain the support.

Games are currently shifting towards a kind of service model that is live, continuously feeding content for the game. Will that be the case for MapleStory 2? We've got pretty much our roadmap all planned outside to Q1 2019 for today. It is going to unquestionably be like Official Site if I was working on the game where we're going six, seven months beforehand. If not, we couldn't get any stuff that is localized or optimizations during our service. We're doing that for MapleStory 2.

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